How to set up a subscription video service like Goalhanger: hosting, DRM and downloadable perks
monetizationSaaSstrategy

How to set up a subscription video service like Goalhanger: hosting, DRM and downloadable perks

ddownloadvideo
2026-02-04
11 min read
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A practical 2026 playbook to launch a subscription video service with secure downloads, DRM options and revenue projections for creators and small studios.

Launch a subscription video service like Goalhanger: hosting, DRM and downloadable perks — a technical & business playbook for creators (2026)

Hook: You want consistent recurring revenue, loyal fans and a clean workflow to let subscribers download episodes for offline viewing — but you’re blocked by confusing DRM options, hosting costs and paywall design. This guide gives a pragmatic, production-tested blueprint to launch a subscription video service with member downloads, secure playback and realistic revenue projections in 2026.

Why this matters now (2026 context)

Subscription-first studios are scaling. In early 2026 Press Gazette reported Goalhanger exceeded 250,000 paying subscribers, roughly £60 per year average — translating to ~£15m revenue annually for their podcast/video network. That model proves creators can turn premium content into a business if they get the technical plumbing right: hosting, DRM, paywall, downloadable perks and lifecycle economics.

"Goalhanger's mix of ad-free access, early releases and member perks shows how product + community + tech scale revenue quickly." — Press Gazette (Jan 2026)

What you'll learn

  • Concrete infrastructure choices for hosting, encoding, DRM and CDN
  • How to offer secure member downloads (web + native apps)
  • Paywall integration, authentication, and billing considerations
  • Revenue modelling and a sample financial projection
  • Operational checklist and launch timeline

Overview: product and technical architecture

At a high level, a subscription video service needs:

  • Ingest & Storage: Uploads, raw storage and catalog metadata
  • Encoding & Packaging: Transcode to ABR sets (HLS/DASH/CMAF), subtitles, thumbnails
  • DRM & License: Protect streams and downloads with Widevine / PlayReady / FairPlay
  • Delivery: CDN with origin, cache strategy and regional PoPs
  • Player & App: Web player + native iOS/Android apps with offline support
  • Paywall & Auth: Billing, paywall flow, identity (JWT), entitlement checks
  • Analytics & Ops: Playback metrics, error reporting, AB tests

Step 1 — Choose hosting & encoding (practical options)

Pick a host that fits scale and team skills. For small studios (first 1k–50k subs) start with managed platforms; for 50k+ consider hybrid cloud to control costs.

Managed options (fastest to market)

  • Mux — API-first encoding, playback analytics and hosted player; integrates with major CDNs and DRM providers.
  • Brightcove — Enterprise features and built-in DRM; good for live + VOD combos.
  • Vimeo OTT / Uscreen-style suppliers — All-in-one, but watch fees and customizability.

Self-managed (flexible, cost-optimised)

  • AWS stack: S3 (origin), MediaConvert (transcode), Elemental MediaPackage (CMAF/HLS/DASH & DRM), CloudFront CDN.
  • Google Cloud: Cloud Storage, Transcoder API, CDN + IAP for auth tie-ins.
  • Azure: Blob Storage + Media Services + CDN.

2026 trend: CMAF + AV1 adoption — CMAF unifies HLS/DASH packaging and AV1 is now practical for large catalogs where encoding costs are justified. Support AV1 outputs for 4K and high-motion sports footage to cut bandwidth in half on modern devices.

Step 2 — Packaging, ABR ladders and quality settings

Prepare an ABR ladder tuned for platform and audience. Example ladder for typical episodic content:

  • 1080p (5.5–8 Mbps, HEVC or AV1)
  • 720p (2.5–4 Mbps)
  • 480p (1–1.5 Mbps)
  • 360p (600–800 kbps)
  • Audio: 128–256 kbps AAC/Opus

Offer a high-bitrate downloadable file for enthusiasts (e.g., 10–20 Mbps 1080p or 4–8 Mbps 720p) and a smaller offline copy for mobile (1–3 Mbps). Transcode once, package into CMAF for HLS/DASH and produce a separate, downloadable MP4/HEVC file for users who want an offline copy without streaming.

Step 3 — DRM: options and tactics for member downloads

DRM is the trickiest technical and UX trade-off. You must protect premium content while preserving a smooth offline experience.

DRM systems (what to choose)

  • Widevine — Android and Chrome ecosystem
  • FairPlay — Required for iOS Safari and native iOS apps
  • PlayReady — Windows and some smart TVs

For cross-platform protection, implement a multi-DRM solution via a provider (EZDRM, BuyDRM, Verimatrix). Many packagers (MediaPackage, Wowza, Shaka Packager) support multi-DRM output.

Offline downloads with DRM — common approaches

  1. Platform-native offline licenses: Native apps obtain an offline license token bound to device/OS. The license time-limited or renewable. Best UX on iOS/Android.
  2. Encrypted MP4 with timed license: Deliver an encrypted MP4 container and require the app to fetch a time-limited license to decrypt when playing offline.
  3. Secure container (DRM SDK): Use a vendor SDK that manages secure sandbox storage and keyed decryption (recommended for high-value content).

Key policy choices:

  • Time-limited downloads (e.g., 30 days) — balances user convenience with piracy risk.
  • Device-only play — binds license to a device ID to prevent file-sharing.
  • Offline renewals — allow grace periods and renewal when the device is online.

2026 tip: users expect smooth offline behavior. Invest in SDKs for automated license renewal and clear UI that shows expiration and renewal steps.

Step 4 — Paywall, billing & authentication

Member management is as important as DRM. Choose billing and auth that support trials, coupon codes, multi-tier plans and international pricing.

Billing providers

  • Stripe — flexible subscriptions, webhooks, and strong global support
  • Chargebee / Recurly / Paddle — add advanced dunning, revenue recognition and VAT handling
  • App store purchases — must follow Apple/Google rules for in-app purchases; many creators use web subscription funnels to avoid store fees for non-app content
  1. User subscribes via billing provider (Stripe/Paddle/etc.).
  2. Billing provider notifies your backend via webhook.
  3. Your backend creates/upserts a user record and issues a signed JWT with entitlement claims (plan, expiry).
  4. Player/app uses JWT against an entitlement endpoint before playback or download.
  5. DRM license server validates entitlement before issuing a license key.

Security tips: short-lived JWTs for playback; refresh tokens for long sessions; rate-limit license requests and log suspicious activity.

Step 5 — Player, apps and offline UX

Player choice matters for DRM and offline features.

  • Web: HLS.js + Shaka Player for EME/DRM support; use Service Workers and PWA patterns to cache UX, but note browsers limit offline video storage and DRM offline support is limited.
  • iOS native: Use AVFoundation + FairPlay streaming and FairPlay offline SDKs for downloads.
  • Android native: ExoPlayer + Widevine modular DRM for downloads and offline playback.

UX patterns for downloads:

  • Clear download buttons with size/quality toggles
  • Download manager with progress, remaining quota and expiry dates
  • Automatic cleanup rules (e.g., remove after 30 days or on device low storage)

Step 6 — CDN, caching and cost optimisation

Bandwidth is the largest ongoing cost. Use a CDN and optimize cache hits.

  • Use an origin shield to reduce origin load.
  • Cache long-lived assets (thumbnails, MP4 downloads) and use short TTL for manifests if you need fast invalidation.
  • Implement regional POPs; for live events choose a CDN with edge compute for ad insertions.

Estimated costs (ballpark as of 2026):

  • Storage: £0.01–£0.03 / GB-month
  • CDN delivery: £0.015–£0.08 / GB (vary by region and volume)
  • Transcoding: £0.02–£0.10 / minute per profile (one-off per encode)
  • DRM licensing: £0.10–£5 / 1k license requests depending on vendor and SLA

Revenue modelling: simple projections and unit economics

Use a few scenarios to forecast growth. Below are example formulas and a sample projection you can adapt.

Key inputs

  • Monthly subscribers (S)
  • Average Revenue Per User (ARPU) monthly or annual
  • Churn rate monthly (C)
  • COGS = hosting + CDN + DRM + payments
  • Acquisition Cost per Subscriber (CAC)

Sample projection (rounded)

Assume:

  • S = 10,000 paid subscribers
  • ARPU = £60 / year = £5 / month
  • Monthly revenue = 10,000 * £5 = £50,000
  • COGS estimate = 25% of revenue (CDN, encoding, DRM, payments)
  • Gross margin = 75% = £37,500 / month

Annualised: £600,000 revenue, ~£450,000 gross margin. Scale to Goalhanger: 250k subs * £5 = £1.25m / month (~£15m / year).

Key levers to improve margin:

  • Lower CDN costs with committed volumes / multi-CDN routing
  • Limit high-bitrate downloads to premium tiers
  • Optimize transcodes (use AV1 for high-value titles)
  • Improve retention (reduce churn by member perks and early access)

Monetisation & subscriber perks (beyond downloads)

Perks drive retention and justify higher ARPU. Goalhanger succeeded by combining perks: ad-free content, early access, bonus episodes, newsletters, live ticket presales and Discord communities. For video-first services, consider:

  • Downloadable director's cuts / high-bitrate files
  • Exclusive behind-the-scenes video, raw assets or multitrack audio stems
  • Early access + members-only live Q&As (low-latency live streaming)
  • Transcripts, searchable clips and repurpose-ready assets
  • Community channels (Discord/Slack) and ticket presales

Creators must be deliberate about rights and licensing:

  • Ensure you own or have licenses for all assets (music, clips, images)
  • Document distribution rights for downloads and international territories
  • Comply with UK consumer law on subscription cancellations and refunds
  • Implement age gating and content ratings if necessary

2026 update: regulators have tightened transparency rules for subscription services. Show clear trial terms and renewal prices at sign-up. For in-app purchases, follow Apple and Google guidelines — many studios use web sign-ups to keep more revenue but must still respect app platform policies for native-app content.

Operational checklist: from pilot to scale

  1. Prototype: Publish 10–20 episodes, enable web paywall + Stripe checkout.
  2. Integrate player & DRM SDKs for iOS/Android. Start with streaming-only DRM before enabling downloads.
  3. Implement entitlement API and short-lived JWTs for playback.
  4. Run a closed beta with 500 users; test downloads and license renewals on device fleet.
  5. Measure: playback failures, license errors, download success rate, churn. Pair analytics with instrumentation playbooks like the one that reduced query spend in production.
  6. Iterate: fix SDK edge-cases, improve UX for license expiry and offline renewals.
  7. Scale: add CDN POps, commit to bandwidth discounts, and enable multi-DRM for wider device support.

Troubleshooting common problems

1. Downloads fail on some Android devices

Check Widevine device support and ExoPlayer integration. Fall back to non-DRM encrypted MP4 for unsupported older devices or offer streaming-only for that cohort.

2. License renewal fails when offline

Implement a grace period and cache entitlement checks locally. Prompt users with clear messaging and one-click reconnect actions.

3. Unexpectedly high CDN bills

Audit ABR ladder — large default bitrates inflate costs. Enable bitrate caps for mobile tiers and add caching rules for static assets. Bandwidth and hosting fees are often the biggest unexpected line items; see host-cost rundowns for planning.

  • Edge computing for personalization: run personalization and server-side ad insertion at edge nodes to keep latency low for live events.
  • AI-assisted workflows: auto-chapters, highlights and clips for social repurposing — reduces editing cost and increases user acquisition via short clips.
  • AV1 & VVC: use AV1 for high-value catalog and VVC as hardware support grows across smart TVs in 2026.
  • Privacy-first analytics: adopt first-party analytics and cookieless measurement to future-proof acquisition tracking.

Case study: what Goalhanger teaches creators

Goalhanger scaled to 250k+ paying subscribers by packaging strong editorial IP with member benefits and consistent release cadence. Their mix — ad-free content, early access and community perks — increased ARPU and reduced churn. Technical takeaways:

  • Invest in smooth subscriber onboarding and clear paywall value propositions
  • Offer differentiated downloadable files for premium tiers
  • Use community features (Discord, newsletters) to extend retention beyond video consumption

Launch timeline: 12-week sprint to MVP

  1. Weeks 1–2: Product spec, rights audit, choose vendors
  2. Weeks 3–4: Implement ingestion, encoding and CDN, integrate Stripe
  3. Weeks 5–8: Build web player with DRM streaming, implement entitlement API
  4. Weeks 9–10: Develop iOS/Android download flow and offline license handling
  5. Weeks 11–12: Beta test, fix issues, prepare marketing launch

Actionable checklist (copy & paste)

  • Decide hosting model: managed (Mux/Brightcove) or cloud-native (AWS/GCP/Azure)
  • Define ABR ladder and download variants (mobile vs high-bitrate)
  • Select multi-DRM provider and configure license policies
  • Set up billing (Stripe/Chargebee/Paddle) and webhook-driven entitlement
  • Implement player + SDKs; test on representative devices
  • Create analytics and alerting for license/stream errors
  • Prepare legal: rights clearance, terms, and data handling policy

Final thoughts

Building a subscription video service in 2026 is technically accessible for creators and small studios — but success hinges on product design that balances security, UX and economics. Offer useful downloadable perks, instrument retention metrics and choose a DRM/paywall architecture that scales with your audience. The Goalhanger example shows scale is possible when editorial product, community and tech are aligned.

Next step — get the launch checklist and cost model

If you want a ready-to-use spreadsheet with cost assumptions (storage, CDN, DRM, churn scenarios) and a launch checklist tailored to podcasts-turned-video or sports content, download our free 12-week playbook. Implement the items above and you’ll be well-placed to build a sustainable subscription business with secure member downloads.

Call to action: Download the free playbook, or contact us for a 30-minute technical review of your architecture and a customised revenue forecast.

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2026-02-04T03:34:59.307Z